Alba Meira™ The Devil Of Daybreak

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Gender: Male
Age: 119
Sign: Gemini
Country: United States

Signup Date:
August 23, 2015

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04/18/2024 07:55 PM 

Introducing 5X Style!
Category: Guidelines
Current mood:  accomplished

Introduction

5X Style is a new style of fighting coming to the roleplay scene with the intent of revolutionizing the way that fights are handled in roleplay. With this new style the goal in mind is to eliminate the long drawn out fights of the past and introduce a style that is both fast and efficent and fun to experience as well. As it involves both the competitors and the community to deliver the best possible experience.

How does 5X Style Work?

5X Style is a style of roleplay fighting that grounds itself in fighting game realisim and yet it simplifies the concept down to a science. To put this into Literal Terms each fighter will be scored based on a life bar that is equvilant to a fighting game life bar.  Health will be graded on the intervals from lowest to highest. 0 ( No Health [ Victory/Defeat Phase ). 25 % ,50 %, 75%, 100% ( Full Health )  Fighters take damage in the amounts of 25% per each successful hit. For example say Fighter A hits Fighter B once successfully? Fighter B  goes from 100% health to 75% health successfully and must place his current health values at the bottom of his post. Vice Versa from this point if Fighter B hits fighter A twice. The Fighter A goes from 100% points down to 50% points ( In which Fighter A must post at the bottom of his post to update the health values ) where as Fighter B would be at 75% points.

How are attack values Judged?

To prevent any outside rigging posts are evaulated and judged by an outside party to determine who's attacks actually connected and how feasable they are in any given situation.  In my head currently I had the judging phase to established once every two pages per any given roleplay fight. [ This value can be adjusted from every two pages to every page depending on who's running the show at the current given time. ] Either way outside community input is nessecary to prevent either side from gaining a potentially unfair advantage on this situation. As the fight goes on judging will continue in real time until a victor is decided.

How are dodges and Counter Attacks handled? 

In the case of a counter say person A at 100% Health decided to throw a punch at person B also at 100% health with the intent of taking person B to 75% health but Person B dodges person A's punch and follows through with a counter of his own.  This would result in Person A only taking 25% damage while Person B does not take any damage because person B dodged said attack.

How are repeated attacks handled in 5X Style?

In the spirit of fair game attack damage intervals cannot exceed 50% ( Two Attacks as in an counter attack / attack follow up. ( minus super moves or desperation moves ) In which would be graded as 50% and 75% damage intervals respectfully. ) This is to ensure that a fight remains fair and no encounter in 5X Style is essentially a total blow out To put this onto paper say fighter A hits fighter B twice with a counter and a follow up attack and one more for good measure. In this case Fighter A would only deal 50% damage rather than 75% much like in actual fighting games attacks beyond a certain threshold arent rewarded with extra damage. This is to reflect that so while on paper it says that fighter B was hit three times they would only take the damage for two.

How are Supers and Desperation Moves handled in 5X Style? 

Supers are essentially your way out for someone who feels vastly out classed with those they are fighting against Supers are graded on a 50% Damage ratio and Desperation moves are graded in a 75% damage ratio. Neither of them can flat out eliminate the opponent unless the opponent health falls within the registered values for such a strategy. In this case say fighter A connects with a single hit taking the opponent's health from 100% to 75% then they decide to use their Despertation Move as their follow up attack. Then yes that could theoretically end the match. However to prevent such a easy mode outcome from happening Supers and Desperation attacks are limited to page (2) and Page (3) responses only as it takes time to build meter for such an attack.

What happens when both fighters choses to use their Supers and Desperation moves at the same time? 

Priority would be given based on who has the higher level super in reserve and if both supers are in the same tier then it will be cancelled out. 

And finally what happens in the case of a double exchange attack?  ( Meaning both fighters take damage beyond the point of no return. )

In the case of a normal double exchange both fighters will take their respective damage amounts and if it goes beyond the point of no return then quite simply put that is "Draw Game"  

How does skill preperation work in 5X? 

Say if Fighter A indicated that he tensed his muscles up in preperation for an added attack then Fighter A must state that in is post and as a result if his follow up attack connects the damage would go up from 25% to 50% for that single attack only this does not apply to counters and the damage would still be 50 damage% regardless even if he uses said attack in a combo.

How are intros handled in 5X style.

1. Fighter "A" entrers
2. Fighter "B" enters.


~ No Preperation is allowed in the intro posts as the goal here is for everyone starts with the exact same level of "prep" and all they need to do in turn is focus on is how to utilize it the level of preperation that they are given.   ~

3. Fight officially starts 
Preperation in 5X is based on using the same level of prep that all fighters are given equally and are required to use it effectively.


What qualifies for an accepted post in 5X Style?

Any fighting post given in 5X Style should detail the following things.

1. What your character is doing versus your opponents character ( Only at the present given time ) do not assume what their future actions will be as your response should only be able to react to what your currently experiencing at the present given moment. Example: If fighter A readies his fist for a high attack.  Fighter B shouldent be able to read fighter A's mind and in turn unload a 100 hit combo.  Focus on what is given at the present time.  ( Example: If a high attack is present from your opponent then the opponent should focus on the High Attack first whether the outcome should be to take the hit , dodge it or counter it thats on you. ) Not what you feel should be self evident beyond the fact. ( In short an attack that is not replied to in kind will be met with a request to re-write your reply or if said party refuses to re-write their reply a penalty will be given.)  In Essence:  ( A good post should be self evident respect your opponents actions and in turn your opponent will respect yours. )

2.All Posts should be between 1-3 Paragraphs Minimum and 4 Paragraphs Maximum.  This is mostly to limit on the amount of reading that everyone would have to do in regards to any given situation. This limitation is imposed to respect everyones time within this endeavor afterall everyone should be ready to have fun and be home in time for whatever they want to have planned next.


Closing Statement

In turn I'd like to say thank you for everyone who had taken out time to check out my proposal for a new way to handle roleplay fighting 5X!

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